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參考文獻(示例):

Suler,少女 J. (2004). The online disinhibition effect. Cyberpsychology & behavior, 7(3), 321-326.

Kowert, R., et al. (2014). The role of social identity in the experience of online video game play. Journal of Media Psychology.

Fox, J., & Tang, W. Y. (2017). Women’s experiences with general and sexual harassment in online video games. New Media & Society.
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